Posts tagged Paint.NET
Here comes first release of Paint.NET for the year 2010. Yes, Paint.NET v3.5.2 has been released. This is the second update for the Paint.NET 3.5 version. The latest update brings improved performance and CPU utilization, resolves the Text tools disparities, corrects the image resize functionality and other related features.
With the all the fun and excitement surrounding Microsoft’s PDC event and then Google Chrome OS, we didn’t get the time to share this important news with you. Not any more. Guess what, the free photo and image editing application called Paint.NET just got updated. Paint.NET 3.5.1 has been released and is now available for download. The first update for Paint.NET 3.5 brings small bug fixes and more Windows 7 stuff.
The most notable feature Paint.NET brings, is the addition of a taskbar progress reporting option that will show progress for long running operations thus improving user experience.
Have you heard about Paint.NET. The innovative team behind Paint.NET have just released Paint.NET 3.5 Beta 4. Paint.NET is a free image and photo editing software for computers that run Windows. It features an intuitive and innovative user interface with support for layers, unlimited undo, special effects, and a wide variety of useful and powerful tools. An active and growing online community provides friendly help, tutorials, and plugins.
The team behind Paint.NET has announced that the Alpha build of Paint.NET v3.5 will be using DirectWrite instead of GDI for the text tool , provided you are running Windows 7. Now what is this DirectWrite thing I am talking about. Well DirectWrite is a new font and text rendering system that comes with Windows 7. As one can expects, this new system will bring a few improvements with it. So here are the benefits that you can get from this new text and font rendering system.
- Faster text rendering. This is a huge benefit when you compared it to GDI. With DirectWrite, I can render using multiple threads (performance scaling), while also not blocking the UI thread from drawing (mutexing). GDI can only render text on 1 thread at a time, and that also includes the thread responsible for the UI. DirectWrite can also benefit from GPU acceleration when things are set up correctly with Direct2D.
- Better quality text rendering. DirectWrite implements what is called “y-direction antialiasing”. Its predecessor i.e. GDI apparently only does antialiasing on the horizontal axis. It can also position characters with sub-pixel accuracy as GDI used integers whereas DirectWrite uses floating point.
With this new system, the performance gets a huge improvement. Those who have used Paint.NET with GDI will agree with me on this fact. With GDI, when you wanted to see a preview of the font, you could certainly do that, but the problem was that the font preview appeared slowly. Well that is no longer the case with DirectWrite.
Go ahead and give it a try yourself.